Once down the stairs, head right towards the white door. Use the Basement Key to open this gate and descend to the basement. At the end of this corridor on the left, you'll find a gate. Head back to the moldy door on the first floor and enter it. ![]() Go into your inventory and combine the Object Made of Celluloid and the Dummy's Finger to create the Dummy's Left Hand. Then look behind the pile of TVs to find an Object Made of Celluloid. ![]() In that room, stay to the left of the room and look on the floor by the bed to find the Basement Key. Go up the stairs and continue down the hallway and enter the first door on the right. Head up the stairs and push the button that says “stairs” on it to lower some stairs to the attic. At the base of the stairs, there's another table with drawers. Go to the hallway and find the stairs on the way to the kitchen. Open the drawer to find a Blank Notebook. Keep going until you see a stand on the right with drawers. Go out into the hallway and go into the moldy door on the right. Go back into the room and use the Fuse in the breaker box. ![]() Getting all the Resident Evil 7 Demo EndingsĪs soon as you start the demo, go to the fireplace in the room you start in and find the chain inside to open a crawlspace. We'll also cover how to get all the Resident Evil 7 demo endings. Once you've finally got that in your possession, you can fire up our Resident Evil 7 walkthrough and find out how to use it in the game, along with the other antique coins. The following Resident Evil 7 guide reveals how you can get the Dirty Coin. Resident Evil 7 Beginning Hour features incredibly convoluted and opaque mysteries wrapped within each other, and solving them all gets you an item called the Dirty Coin, which carries over into Resident Evil 7 proper.
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